Taschen Computer

Taschen Computer

Narrative

Karl Wolmark, you have two messages in your inbox…

[MESSAGE 1]

Thank you for giving me this unique opportunity.

I am intrigued as to how you came about such an item, but I understand the need for secrecy in this matter.

I can summarise my findings as follows.

The vehicle is 40 metres long by 9 metres wide.

With the exception of a set of doors mounted centrally, there are no openings anywhere on the surface, or any engine exhaust or thruster ports. At this stage, we believe that the ship must use antigravity propulsion to take off, much like our own ships. How it manoeuvres in deep space, we do not know.

You will see that we have had to place the ship on hydraulic rams as it appears to have no landing gear. Its unusual and impractical shape means it cannot be set on the ground without support.

The ship is comprised of a blue metallic material with some substructures and cosmetic detailing in white silver. The final construction detail is a singular red section at the nose.

The material is proving difficult to analyse. It shows many of the characteristics of the heavy transition metals such as Tantalum, Osmium, Tungsten and Rhenium. It appears to be much denser and immensely tougher however, and even resists chemical attack from acids. Our hardest drills have been blunted by it. We are speculating that the Lazloi may have exploited a phenomena known as lanthanide contraction, or that the material is suffused with force fields, or underwent an artificial re-alignment of the lattice structure.

Our ultrasound measurements suggest a hull thickness of about one metre, but tell us very little about the internal structure. The immense weight of such a small vessel suggests that much of the interior is comprised of mechanisms and not living space.

Power signatures are minimal to non-existent. Electrical activity is also minimal, but was seen to change markedly when the prisoner was first brought to the storage area.

This is the first evidence we have that the ship reacts to changes in its environment. In spite of her substandard education and language skills, I recommend that the prisoner not be liquidated at this time until her connection with the artefact is established.

We will continue to tackle the entrance doors with cutting equipment, but may have to consider explosives or powerful lasers if these prove ineffective.

p.s. Doctor Almeda wishes to start an autopsy but tells me his requests for the Lazloi body have been ignored. Please advise.

-- Dr Neuerman

[MESSAGE 2]

Sir, I have to report an incident for which Security is entirely to blame. I can assure you that if they were performing their duties correctly, this would not have happened.

As I mentioned in my previous message, the ship reacts to the presence of the prisoner and for this reason, we have brought her into the test chamber on a number of occasions.

Today, the prisoner was left unattended by the guard assigned to her. She was able to wander about unsupervised and into close proximity of the Lazloi ship.

My staff were preoccupied with the new readings emanating from the ship and did not notice an access lift descending from the Lazloi craft till it was too late.

I'm sure the prisoner was as surprised as we were, but had the presence of mind to leap into the open door. Although one of guards opened fire and thinks he may have hit the prisoner, the door closed and the lift retracted into the belly of the craft.

I need not remind you of the extraordinary properties of the blue metal used to build the ship. Our efforts to attack the door where the lift emerged have been completely fruitless.

The ship appears to be partially operational, and could be an even greater danger no doubt with the prisoner potentially in control.

I have evacuated my staff from the hangar and await your instructions.

-- Dr Neuerman

Description

A concept handheld computer, created in Hexagon 1.21 and textured with Photoshop CS2. Icons are derived from BeOS while the wallpaper comes from Mac OSX. Remaining screen elements created in Photoshop with elements created in Hexagon and Poser.

Taschen is German for pocket.

Scene assembly and final rendering in Vue 5 Pro Studio.

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Updated: 20 December 2007

© Mark Hirst, 2000 - 2016